Download Beginning XNA 2.0 Game Programming: From Novice to by Alexandre Santos Lobao, Bruno Evangelista, Jose ANTONIO LEAL PDF

By Alexandre Santos Lobao, Bruno Evangelista, Jose ANTONIO LEAL DEFARIAS

Would you love to create your personal video games, yet by no means have the time to dig into the main points of multimedia programming? Now you don’t need to! XNA makes it easy to create your individual video games, that allows you to run in your workstation and Xbox 360 console. no matter if you don’t understand how to software in any respect, Beginning XNA 2.0 online game Programming: From beginner to Professional will educate you the fundamentals of C# 2005 programming alongside the way in which. Don’t get crushed with info you don’t want to know— simply study what you want to commence growing your personal video games correct now!

The fast–paced creation to XNA and the C# language offers expert builders a quick-start consultant to making a advertisement product utilizing XNA, in addition to providing domestic fanatics or hobbyists every thing they should commence placing jointly video games of their spare time. You’ll observe and comprehend the entire key strategies required to create gentle, professional–looking leads to quite a number gaming genres. each reader will come away with an organization starting place onto which they could construct extra complicated ideas.

What you’ll learn

  • Game making plans and Programming fundamentals
  • 2-D photos, Audio, and enter fundamentals
  • Creating Your First 2-D online game
  • Improving Your First 2-D online game
  • Basics of video game Networking
  • Rock Rain stay!
  • 3-D video game Programming fundamentals
  • Rendering Pipeline, Shaders, and results
  • Lights, digicam, changes!
  • Generating a Terrain
  • Skeletal Animation
  • Creating a Third-Person Shooter video game

Who this ebook is for

an individual forthcoming XNA programming for the Xbox 360 for the 1st time

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Additional resources for Beginning XNA 2.0 Game Programming: From Novice to Professional

Sample text

Two nonoverlapping boxes According to the code sample, the two boxes will only overlap if both X and Y coordinates of rectangle 2 are within range (X to X + width, Y to Y + height) of rectangle 1. Looking at the diagram, you see that the Y coordinate for rectangle 2 is not greater than the Y coordinate plus the height of rectangle 1. This means that your boxes might be colliding. But when checking the X coordinate of rectangle 2, you see that it’s greater than the X coordinate plus the width of rectangle 1, which means that no collision is possible.

The next code sample presents an example of how to use such a structure, in case you want to improve the code by yourself. int _gameLevel; // Stores the current game level public static int GameLevel { get { return _gameLevel; } set { _gameLevel = value; } } The first step in creating a sprite is to include a new image in your game, so you can use it through the Content Pipeline. Go to the XNA Creator’s Club site (http://creators. png). Once you have this image in your hard drive, include it in your project by pressing the left mouse button over the Solution Explorer window, as shown in Figure 2-3, selecting Add ➤ Existing Item, and choosing the image you just downloaded.

These files are installed by default in Windows, as system event sounds. If you don’t find these files, feel free to pick up any wave files available. The two files are inserted in your wave bank. You’ll also need to create a sound bank. Right-click the Sound Banks item, in the left menu, and insert a new sound bank. A new window, with the newly created sound bank, is created in the right side of the main window. To better see the windows, let’s take a moment to organize them: in the Windows menu, choose the Tile Horizontally option.

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